Monday, 30 January 2012

My Brief

Project Title: A Game of Geeks

Aims: Using Dunfermline High Street as my location, I will be creating a board game based on this location. The High Street itself will be the basis of board design but not used as the final design. The board game will need to be eye-catching as to grab the attention of anyone looking to buy the game but also be interesting and varied enough to ensure that they enjoy the game. The costs also come into consideration with the board game, it needs to cost enough money as to make a profit but also to ensure that the target audience do not feel dissapointed by the game.

Age Range: I will be aiming the board game at 18+ meaning that it will be an adult board game and not very much suited to families or children.

Type of Person: I will be looking to aim the board game at the more "geeky" style of player. There are different definitions of "geeky":

Geek
Not to be confused with Nerd. A geek does not have to be smart, a Geek is someone who is generaly not athletic, and enjoys Video Games; Comic Books; being on the internet, and etc.

www.urbandictionary.com

geek (ɡiːk)
— n
1. a person who is preoccupied with or very knowledgeable about computing
2. a boring and unattractive social misfit
3. a degenerate

dictionary.reference.com

I will be looking at the Urban Dictionary definition, specifically pertaining to the idea of enjoying video games, comics books etc as my reference for designs. This means that my design must follow the designs and styles of these things in order to grab the attention of my target audience and cannot be a simple game but must be fairly complex in order for my target audience to enjoy the game.

Products:

Board Game Box: The box will be a very important part of the design process. It will need to capture the essence of what the game is about as well as being eye catching and making people want to play the game. The inside of the box is also very important as it must be designed to hold the board game and any pieces of instructions that it may have. The box design can be made using Photoshop or Illustrator using a box template and the inside could be modelled using a 3D model.

3D Model: The board game and any of pieces will be made using a 3D modelling program such as Adobe 3DS Max to give a clear view of what the board game will look like without having to incur the costs and getting the game made.

Cards and Pieces: The cards and pieces are essential to making the game work. I will need to come up with designs that follow the same style. The cards will be done using Photoshop and Illustrator and will need to include images for specific abilities etc. The pieces such as the characters and board itself are also very important and will be shown using a 3D modelling programme to show what they will look like.

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